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added a first pass at websocket IO
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@@ -57,9 +57,25 @@ The .NET implementation should:
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- copy observed behavior where needed
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- use fixtures captured from Node and real robots
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- avoid speculative protocol design
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- separate HTTP parity, websocket parity, and future discovery work so coverage stays honest
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## Current State
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This folder now contains the first hosted scaffold, not just a README.
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The intent is to grow from a runnable dev monolith into the real Azure deployment target without abandoning the existing abstractions work.
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Current websocket scope is still intentionally narrow:
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- token-backed socket sessions
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- synthetic `LISTEN` result shaping for `LISTEN`, `CLIENT_NLU`, and `CLIENT_ASR`
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- `CONTEXT` capture and follow-up turn state
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- `EOS` completion
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- first skill vertical for joke/chat `SKILL_ACTION` playback
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Not yet covered:
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- real binary audio / ASR finalization parity
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- upstream Nimbus or broader skill lifecycle behavior
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- animation / expression command families
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- ESML feature parity beyond the narrow synthetic playback payloads used in the current scaffold
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