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pasketti
2026-04-05 16:14:49 -04:00
commit ebee3a5534
14059 changed files with 2588797 additions and 0 deletions

92
node_modules/d3-geo/src/clip/antimeridian.js generated vendored Normal file
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import clip from "./index";
import {abs, atan, cos, epsilon, halfPi, pi, sin} from "../math";
export default clip(
function() { return true; },
clipAntimeridianLine,
clipAntimeridianInterpolate,
[-pi, -halfPi]
);
// Takes a line and cuts into visible segments. Return values: 0 - there were
// intersections or the line was empty; 1 - no intersections; 2 - there were
// intersections, and the first and last segments should be rejoined.
function clipAntimeridianLine(stream) {
var lambda0 = NaN,
phi0 = NaN,
sign0 = NaN,
clean; // no intersections
return {
lineStart: function() {
stream.lineStart();
clean = 1;
},
point: function(lambda1, phi1) {
var sign1 = lambda1 > 0 ? pi : -pi,
delta = abs(lambda1 - lambda0);
if (abs(delta - pi) < epsilon) { // line crosses a pole
stream.point(lambda0, phi0 = (phi0 + phi1) / 2 > 0 ? halfPi : -halfPi);
stream.point(sign0, phi0);
stream.lineEnd();
stream.lineStart();
stream.point(sign1, phi0);
stream.point(lambda1, phi0);
clean = 0;
} else if (sign0 !== sign1 && delta >= pi) { // line crosses antimeridian
if (abs(lambda0 - sign0) < epsilon) lambda0 -= sign0 * epsilon; // handle degeneracies
if (abs(lambda1 - sign1) < epsilon) lambda1 -= sign1 * epsilon;
phi0 = clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1);
stream.point(sign0, phi0);
stream.lineEnd();
stream.lineStart();
stream.point(sign1, phi0);
clean = 0;
}
stream.point(lambda0 = lambda1, phi0 = phi1);
sign0 = sign1;
},
lineEnd: function() {
stream.lineEnd();
lambda0 = phi0 = NaN;
},
clean: function() {
return 2 - clean; // if intersections, rejoin first and last segments
}
};
}
function clipAntimeridianIntersect(lambda0, phi0, lambda1, phi1) {
var cosPhi0,
cosPhi1,
sinLambda0Lambda1 = sin(lambda0 - lambda1);
return abs(sinLambda0Lambda1) > epsilon
? atan((sin(phi0) * (cosPhi1 = cos(phi1)) * sin(lambda1)
- sin(phi1) * (cosPhi0 = cos(phi0)) * sin(lambda0))
/ (cosPhi0 * cosPhi1 * sinLambda0Lambda1))
: (phi0 + phi1) / 2;
}
function clipAntimeridianInterpolate(from, to, direction, stream) {
var phi;
if (from == null) {
phi = direction * halfPi;
stream.point(-pi, phi);
stream.point(0, phi);
stream.point(pi, phi);
stream.point(pi, 0);
stream.point(pi, -phi);
stream.point(0, -phi);
stream.point(-pi, -phi);
stream.point(-pi, 0);
stream.point(-pi, phi);
} else if (abs(from[0] - to[0]) > epsilon) {
var lambda = from[0] < to[0] ? pi : -pi;
phi = direction * lambda / 2;
stream.point(-lambda, phi);
stream.point(0, phi);
stream.point(lambda, phi);
} else {
stream.point(to[0], to[1]);
}
}

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node_modules/d3-geo/src/clip/buffer.js generated vendored Normal file
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import noop from "../noop";
export default function() {
var lines = [],
line;
return {
point: function(x, y) {
line.push([x, y]);
},
lineStart: function() {
lines.push(line = []);
},
lineEnd: noop,
rejoin: function() {
if (lines.length > 1) lines.push(lines.pop().concat(lines.shift()));
},
result: function() {
var result = lines;
lines = [];
line = null;
return result;
}
};
}

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node_modules/d3-geo/src/clip/circle.js generated vendored Normal file
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import {cartesian, cartesianAddInPlace, cartesianCross, cartesianDot, cartesianScale, spherical} from "../cartesian";
import {circleStream} from "../circle";
import {abs, cos, epsilon, pi, radians, sqrt} from "../math";
import pointEqual from "../pointEqual";
import clip from "./index";
export default function(radius) {
var cr = cos(radius),
delta = 6 * radians,
smallRadius = cr > 0,
notHemisphere = abs(cr) > epsilon; // TODO optimise for this common case
function interpolate(from, to, direction, stream) {
circleStream(stream, radius, delta, direction, from, to);
}
function visible(lambda, phi) {
return cos(lambda) * cos(phi) > cr;
}
// Takes a line and cuts into visible segments. Return values used for polygon
// clipping: 0 - there were intersections or the line was empty; 1 - no
// intersections 2 - there were intersections, and the first and last segments
// should be rejoined.
function clipLine(stream) {
var point0, // previous point
c0, // code for previous point
v0, // visibility of previous point
v00, // visibility of first point
clean; // no intersections
return {
lineStart: function() {
v00 = v0 = false;
clean = 1;
},
point: function(lambda, phi) {
var point1 = [lambda, phi],
point2,
v = visible(lambda, phi),
c = smallRadius
? v ? 0 : code(lambda, phi)
: v ? code(lambda + (lambda < 0 ? pi : -pi), phi) : 0;
if (!point0 && (v00 = v0 = v)) stream.lineStart();
// Handle degeneracies.
// TODO ignore if not clipping polygons.
if (v !== v0) {
point2 = intersect(point0, point1);
if (!point2 || pointEqual(point0, point2) || pointEqual(point1, point2)) {
point1[0] += epsilon;
point1[1] += epsilon;
v = visible(point1[0], point1[1]);
}
}
if (v !== v0) {
clean = 0;
if (v) {
// outside going in
stream.lineStart();
point2 = intersect(point1, point0);
stream.point(point2[0], point2[1]);
} else {
// inside going out
point2 = intersect(point0, point1);
stream.point(point2[0], point2[1]);
stream.lineEnd();
}
point0 = point2;
} else if (notHemisphere && point0 && smallRadius ^ v) {
var t;
// If the codes for two points are different, or are both zero,
// and there this segment intersects with the small circle.
if (!(c & c0) && (t = intersect(point1, point0, true))) {
clean = 0;
if (smallRadius) {
stream.lineStart();
stream.point(t[0][0], t[0][1]);
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
} else {
stream.point(t[1][0], t[1][1]);
stream.lineEnd();
stream.lineStart();
stream.point(t[0][0], t[0][1]);
}
}
}
if (v && (!point0 || !pointEqual(point0, point1))) {
stream.point(point1[0], point1[1]);
}
point0 = point1, v0 = v, c0 = c;
},
lineEnd: function() {
if (v0) stream.lineEnd();
point0 = null;
},
// Rejoin first and last segments if there were intersections and the first
// and last points were visible.
clean: function() {
return clean | ((v00 && v0) << 1);
}
};
}
// Intersects the great circle between a and b with the clip circle.
function intersect(a, b, two) {
var pa = cartesian(a),
pb = cartesian(b);
// We have two planes, n1.p = d1 and n2.p = d2.
// Find intersection line p(t) = c1 n1 + c2 n2 + t (n1 n2).
var n1 = [1, 0, 0], // normal
n2 = cartesianCross(pa, pb),
n2n2 = cartesianDot(n2, n2),
n1n2 = n2[0], // cartesianDot(n1, n2),
determinant = n2n2 - n1n2 * n1n2;
// Two polar points.
if (!determinant) return !two && a;
var c1 = cr * n2n2 / determinant,
c2 = -cr * n1n2 / determinant,
n1xn2 = cartesianCross(n1, n2),
A = cartesianScale(n1, c1),
B = cartesianScale(n2, c2);
cartesianAddInPlace(A, B);
// Solve |p(t)|^2 = 1.
var u = n1xn2,
w = cartesianDot(A, u),
uu = cartesianDot(u, u),
t2 = w * w - uu * (cartesianDot(A, A) - 1);
if (t2 < 0) return;
var t = sqrt(t2),
q = cartesianScale(u, (-w - t) / uu);
cartesianAddInPlace(q, A);
q = spherical(q);
if (!two) return q;
// Two intersection points.
var lambda0 = a[0],
lambda1 = b[0],
phi0 = a[1],
phi1 = b[1],
z;
if (lambda1 < lambda0) z = lambda0, lambda0 = lambda1, lambda1 = z;
var delta = lambda1 - lambda0,
polar = abs(delta - pi) < epsilon,
meridian = polar || delta < epsilon;
if (!polar && phi1 < phi0) z = phi0, phi0 = phi1, phi1 = z;
// Check that the first point is between a and b.
if (meridian
? polar
? phi0 + phi1 > 0 ^ q[1] < (abs(q[0] - lambda0) < epsilon ? phi0 : phi1)
: phi0 <= q[1] && q[1] <= phi1
: delta > pi ^ (lambda0 <= q[0] && q[0] <= lambda1)) {
var q1 = cartesianScale(u, (-w + t) / uu);
cartesianAddInPlace(q1, A);
return [q, spherical(q1)];
}
}
// Generates a 4-bit vector representing the location of a point relative to
// the small circle's bounding box.
function code(lambda, phi) {
var r = smallRadius ? radius : pi - radius,
code = 0;
if (lambda < -r) code |= 1; // left
else if (lambda > r) code |= 2; // right
if (phi < -r) code |= 4; // below
else if (phi > r) code |= 8; // above
return code;
}
return clip(visible, clipLine, interpolate, smallRadius ? [0, -radius] : [-pi, radius - pi]);
}

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node_modules/d3-geo/src/clip/extent.js generated vendored Normal file
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import clipRectangle from "./rectangle";
export default function() {
var x0 = 0,
y0 = 0,
x1 = 960,
y1 = 500,
cache,
cacheStream,
clip;
return clip = {
stream: function(stream) {
return cache && cacheStream === stream ? cache : cache = clipRectangle(x0, y0, x1, y1)(cacheStream = stream);
},
extent: function(_) {
return arguments.length ? (x0 = +_[0][0], y0 = +_[0][1], x1 = +_[1][0], y1 = +_[1][1], cache = cacheStream = null, clip) : [[x0, y0], [x1, y1]];
}
};
}

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node_modules/d3-geo/src/clip/index.js generated vendored Normal file
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import clipBuffer from "./buffer";
import clipRejoin from "./rejoin";
import {epsilon, halfPi} from "../math";
import polygonContains from "../polygonContains";
import {merge} from "d3-array";
export default function(pointVisible, clipLine, interpolate, start) {
return function(sink) {
var line = clipLine(sink),
ringBuffer = clipBuffer(),
ringSink = clipLine(ringBuffer),
polygonStarted = false,
polygon,
segments,
ring;
var clip = {
point: point,
lineStart: lineStart,
lineEnd: lineEnd,
polygonStart: function() {
clip.point = pointRing;
clip.lineStart = ringStart;
clip.lineEnd = ringEnd;
segments = [];
polygon = [];
},
polygonEnd: function() {
clip.point = point;
clip.lineStart = lineStart;
clip.lineEnd = lineEnd;
segments = merge(segments);
var startInside = polygonContains(polygon, start);
if (segments.length) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
clipRejoin(segments, compareIntersection, startInside, interpolate, sink);
} else if (startInside) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
sink.lineStart();
interpolate(null, null, 1, sink);
sink.lineEnd();
}
if (polygonStarted) sink.polygonEnd(), polygonStarted = false;
segments = polygon = null;
},
sphere: function() {
sink.polygonStart();
sink.lineStart();
interpolate(null, null, 1, sink);
sink.lineEnd();
sink.polygonEnd();
}
};
function point(lambda, phi) {
if (pointVisible(lambda, phi)) sink.point(lambda, phi);
}
function pointLine(lambda, phi) {
line.point(lambda, phi);
}
function lineStart() {
clip.point = pointLine;
line.lineStart();
}
function lineEnd() {
clip.point = point;
line.lineEnd();
}
function pointRing(lambda, phi) {
ring.push([lambda, phi]);
ringSink.point(lambda, phi);
}
function ringStart() {
ringSink.lineStart();
ring = [];
}
function ringEnd() {
pointRing(ring[0][0], ring[0][1]);
ringSink.lineEnd();
var clean = ringSink.clean(),
ringSegments = ringBuffer.result(),
i, n = ringSegments.length, m,
segment,
point;
ring.pop();
polygon.push(ring);
ring = null;
if (!n) return;
// No intersections.
if (clean & 1) {
segment = ringSegments[0];
if ((m = segment.length - 1) > 0) {
if (!polygonStarted) sink.polygonStart(), polygonStarted = true;
sink.lineStart();
for (i = 0; i < m; ++i) sink.point((point = segment[i])[0], point[1]);
sink.lineEnd();
}
return;
}
// Rejoin connected segments.
// TODO reuse ringBuffer.rejoin()?
if (n > 1 && clean & 2) ringSegments.push(ringSegments.pop().concat(ringSegments.shift()));
segments.push(ringSegments.filter(validSegment));
}
return clip;
};
}
function validSegment(segment) {
return segment.length > 1;
}
// Intersections are sorted along the clip edge. For both antimeridian cutting
// and circle clipping, the same comparison is used.
function compareIntersection(a, b) {
return ((a = a.x)[0] < 0 ? a[1] - halfPi - epsilon : halfPi - a[1])
- ((b = b.x)[0] < 0 ? b[1] - halfPi - epsilon : halfPi - b[1]);
}

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node_modules/d3-geo/src/clip/line.js generated vendored Normal file
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export default function(a, b, x0, y0, x1, y1) {
var ax = a[0],
ay = a[1],
bx = b[0],
by = b[1],
t0 = 0,
t1 = 1,
dx = bx - ax,
dy = by - ay,
r;
r = x0 - ax;
if (!dx && r > 0) return;
r /= dx;
if (dx < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dx > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = x1 - ax;
if (!dx && r < 0) return;
r /= dx;
if (dx < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dx > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
r = y0 - ay;
if (!dy && r > 0) return;
r /= dy;
if (dy < 0) {
if (r < t0) return;
if (r < t1) t1 = r;
} else if (dy > 0) {
if (r > t1) return;
if (r > t0) t0 = r;
}
r = y1 - ay;
if (!dy && r < 0) return;
r /= dy;
if (dy < 0) {
if (r > t1) return;
if (r > t0) t0 = r;
} else if (dy > 0) {
if (r < t0) return;
if (r < t1) t1 = r;
}
if (t0 > 0) a[0] = ax + t0 * dx, a[1] = ay + t0 * dy;
if (t1 < 1) b[0] = ax + t1 * dx, b[1] = ay + t1 * dy;
return true;
}

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node_modules/d3-geo/src/clip/rectangle.js generated vendored Normal file
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import {abs, epsilon} from "../math";
import clipBuffer from "./buffer";
import clipLine from "./line";
import clipRejoin from "./rejoin";
import {merge} from "d3-array";
var clipMax = 1e9, clipMin = -clipMax;
// TODO Use d3-polygons polygonContains here for the ring check?
// TODO Eliminate duplicate buffering in clipBuffer and polygon.push?
export default function clipRectangle(x0, y0, x1, y1) {
function visible(x, y) {
return x0 <= x && x <= x1 && y0 <= y && y <= y1;
}
function interpolate(from, to, direction, stream) {
var a = 0, a1 = 0;
if (from == null
|| (a = corner(from, direction)) !== (a1 = corner(to, direction))
|| comparePoint(from, to) < 0 ^ direction > 0) {
do stream.point(a === 0 || a === 3 ? x0 : x1, a > 1 ? y1 : y0);
while ((a = (a + direction + 4) % 4) !== a1);
} else {
stream.point(to[0], to[1]);
}
}
function corner(p, direction) {
return abs(p[0] - x0) < epsilon ? direction > 0 ? 0 : 3
: abs(p[0] - x1) < epsilon ? direction > 0 ? 2 : 1
: abs(p[1] - y0) < epsilon ? direction > 0 ? 1 : 0
: direction > 0 ? 3 : 2; // abs(p[1] - y1) < epsilon
}
function compareIntersection(a, b) {
return comparePoint(a.x, b.x);
}
function comparePoint(a, b) {
var ca = corner(a, 1),
cb = corner(b, 1);
return ca !== cb ? ca - cb
: ca === 0 ? b[1] - a[1]
: ca === 1 ? a[0] - b[0]
: ca === 2 ? a[1] - b[1]
: b[0] - a[0];
}
return function(stream) {
var activeStream = stream,
bufferStream = clipBuffer(),
segments,
polygon,
ring,
x__, y__, v__, // first point
x_, y_, v_, // previous point
first,
clean;
var clipStream = {
point: point,
lineStart: lineStart,
lineEnd: lineEnd,
polygonStart: polygonStart,
polygonEnd: polygonEnd
};
function point(x, y) {
if (visible(x, y)) activeStream.point(x, y);
}
function polygonInside() {
var winding = 0;
for (var i = 0, n = polygon.length; i < n; ++i) {
for (var ring = polygon[i], j = 1, m = ring.length, point = ring[0], a0, a1, b0 = point[0], b1 = point[1]; j < m; ++j) {
a0 = b0, a1 = b1, point = ring[j], b0 = point[0], b1 = point[1];
if (a1 <= y1) { if (b1 > y1 && (b0 - a0) * (y1 - a1) > (b1 - a1) * (x0 - a0)) ++winding; }
else { if (b1 <= y1 && (b0 - a0) * (y1 - a1) < (b1 - a1) * (x0 - a0)) --winding; }
}
}
return winding;
}
// Buffer geometry within a polygon and then clip it en masse.
function polygonStart() {
activeStream = bufferStream, segments = [], polygon = [], clean = true;
}
function polygonEnd() {
var startInside = polygonInside(),
cleanInside = clean && startInside,
visible = (segments = merge(segments)).length;
if (cleanInside || visible) {
stream.polygonStart();
if (cleanInside) {
stream.lineStart();
interpolate(null, null, 1, stream);
stream.lineEnd();
}
if (visible) {
clipRejoin(segments, compareIntersection, startInside, interpolate, stream);
}
stream.polygonEnd();
}
activeStream = stream, segments = polygon = ring = null;
}
function lineStart() {
clipStream.point = linePoint;
if (polygon) polygon.push(ring = []);
first = true;
v_ = false;
x_ = y_ = NaN;
}
// TODO rather than special-case polygons, simply handle them separately.
// Ideally, coincident intersection points should be jittered to avoid
// clipping issues.
function lineEnd() {
if (segments) {
linePoint(x__, y__);
if (v__ && v_) bufferStream.rejoin();
segments.push(bufferStream.result());
}
clipStream.point = point;
if (v_) activeStream.lineEnd();
}
function linePoint(x, y) {
var v = visible(x, y);
if (polygon) ring.push([x, y]);
if (first) {
x__ = x, y__ = y, v__ = v;
first = false;
if (v) {
activeStream.lineStart();
activeStream.point(x, y);
}
} else {
if (v && v_) activeStream.point(x, y);
else {
var a = [x_ = Math.max(clipMin, Math.min(clipMax, x_)), y_ = Math.max(clipMin, Math.min(clipMax, y_))],
b = [x = Math.max(clipMin, Math.min(clipMax, x)), y = Math.max(clipMin, Math.min(clipMax, y))];
if (clipLine(a, b, x0, y0, x1, y1)) {
if (!v_) {
activeStream.lineStart();
activeStream.point(a[0], a[1]);
}
activeStream.point(b[0], b[1]);
if (!v) activeStream.lineEnd();
clean = false;
} else if (v) {
activeStream.lineStart();
activeStream.point(x, y);
clean = false;
}
}
}
x_ = x, y_ = y, v_ = v;
}
return clipStream;
};
}

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node_modules/d3-geo/src/clip/rejoin.js generated vendored Normal file
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import pointEqual from "../pointEqual";
function Intersection(point, points, other, entry) {
this.x = point;
this.z = points;
this.o = other; // another intersection
this.e = entry; // is an entry?
this.v = false; // visited
this.n = this.p = null; // next & previous
}
// A generalized polygon clipping algorithm: given a polygon that has been cut
// into its visible line segments, and rejoins the segments by interpolating
// along the clip edge.
export default function(segments, compareIntersection, startInside, interpolate, stream) {
var subject = [],
clip = [],
i,
n;
segments.forEach(function(segment) {
if ((n = segment.length - 1) <= 0) return;
var n, p0 = segment[0], p1 = segment[n], x;
// If the first and last points of a segment are coincident, then treat as a
// closed ring. TODO if all rings are closed, then the winding order of the
// exterior ring should be checked.
if (pointEqual(p0, p1)) {
stream.lineStart();
for (i = 0; i < n; ++i) stream.point((p0 = segment[i])[0], p0[1]);
stream.lineEnd();
return;
}
subject.push(x = new Intersection(p0, segment, null, true));
clip.push(x.o = new Intersection(p0, null, x, false));
subject.push(x = new Intersection(p1, segment, null, false));
clip.push(x.o = new Intersection(p1, null, x, true));
});
if (!subject.length) return;
clip.sort(compareIntersection);
link(subject);
link(clip);
for (i = 0, n = clip.length; i < n; ++i) {
clip[i].e = startInside = !startInside;
}
var start = subject[0],
points,
point;
while (1) {
// Find first unvisited intersection.
var current = start,
isSubject = true;
while (current.v) if ((current = current.n) === start) return;
points = current.z;
stream.lineStart();
do {
current.v = current.o.v = true;
if (current.e) {
if (isSubject) {
for (i = 0, n = points.length; i < n; ++i) stream.point((point = points[i])[0], point[1]);
} else {
interpolate(current.x, current.n.x, 1, stream);
}
current = current.n;
} else {
if (isSubject) {
points = current.p.z;
for (i = points.length - 1; i >= 0; --i) stream.point((point = points[i])[0], point[1]);
} else {
interpolate(current.x, current.p.x, -1, stream);
}
current = current.p;
}
current = current.o;
points = current.z;
isSubject = !isSubject;
} while (!current.v);
stream.lineEnd();
}
}
function link(array) {
if (!(n = array.length)) return;
var n,
i = 0,
a = array[0],
b;
while (++i < n) {
a.n = b = array[i];
b.p = a;
a = b;
}
a.n = b = array[0];
b.p = a;
}