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123
node_modules/neo4j-driver/lib/v1/internal/utf8.js
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123
node_modules/neo4j-driver/lib/v1/internal/utf8.js
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'use strict';
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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var _buf = require('./buf');
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var _string_decoder = require('string_decoder');
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var _error = require('./../error');
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var platformObj = {}; /**
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* Copyright (c) 2002-2018 "Neo4j,"
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* Neo4j Sweden AB [http://neo4j.com]
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*
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* This file is part of Neo4j.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// This module defines a cross-platform UTF-8 encoder and decoder that works
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// with the Buffer API defined in buf.js
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try {
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// This will throw an exception is 'buffer' is not available
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require.resolve("buffer");
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var decoder = new _string_decoder.StringDecoder('utf8');
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var node = require('buffer');
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// use static factory function present in newer NodeJS versions to create a buffer containing the given string
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// or fallback to the old, potentially deprecated constructor
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var newNodeJSBuffer = typeof node.Buffer.from === 'function' ? function (str) {
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return node.Buffer.from(str, 'utf8');
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} : function (str) {
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return new node.Buffer(str, 'utf8');
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};
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platformObj = {
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"encode": function encode(str) {
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return new _buf.NodeBuffer(newNodeJSBuffer(str));
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},
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"decode": function decode(buffer, length) {
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if (buffer instanceof _buf.NodeBuffer) {
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var start = buffer.position,
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end = start + length;
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buffer.position = Math.min(end, buffer.length);
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return buffer._buffer.toString('utf8', start, end);
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} else if (buffer instanceof _buf.CombinedBuffer) {
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var out = streamDecodeCombinedBuffer(buffer, length, function (partBuffer) {
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return decoder.write(partBuffer._buffer);
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}, function () {
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return decoder.end();
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});
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return out;
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} else {
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throw (0, _error.newError)("Don't know how to decode strings from `" + buffer + "`.");
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}
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}
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};
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} catch (e) {
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// Not on NodeJS, add shim for WebAPI TextEncoder/TextDecoder
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var textEncoding = require('../../external/text-encoding/index');
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var encoder = new textEncoding.TextEncoder("utf-8");
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var _decoder = new textEncoding.TextDecoder("utf-8");
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platformObj = {
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"encode": function encode(str) {
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return new _buf.HeapBuffer(encoder.encode(str).buffer);
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},
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"decode": function decode(buffer, length) {
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if (buffer instanceof _buf.HeapBuffer) {
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return _decoder.decode(buffer.readView(Math.min(length, buffer.length - buffer.position)));
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} else {
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// Decoding combined buffer is complicated. For simplicity, for now,
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// we simply copy the combined buffer into a regular buffer and decode that.
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var tmpBuf = (0, _buf.alloc)(length);
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for (var i = 0; i < length; i++) {
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tmpBuf.writeUInt8(buffer.readUInt8());
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}
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tmpBuf.reset();
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return _decoder.decode(tmpBuf.readView(length));
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}
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}
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};
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}
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var streamDecodeCombinedBuffer = function streamDecodeCombinedBuffer(combinedBuffers, length, decodeFn, endFn) {
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var remainingBytesToRead = length;
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var position = combinedBuffers.position;
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combinedBuffers._updatePos(Math.min(length, combinedBuffers.length - position));
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// Reduce CombinedBuffers to a decoded string
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var out = combinedBuffers._buffers.reduce(function (last, partBuffer) {
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if (remainingBytesToRead <= 0) {
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return last;
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} else if (position >= partBuffer.length) {
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position -= partBuffer.length;
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return '';
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} else {
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partBuffer._updatePos(position - partBuffer.position);
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var bytesToRead = Math.min(partBuffer.length - position, remainingBytesToRead);
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var lastSlice = partBuffer.readSlice(bytesToRead);
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partBuffer._updatePos(bytesToRead);
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remainingBytesToRead = Math.max(remainingBytesToRead - lastSlice.length, 0);
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position = 0;
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return last + decodeFn(lastSlice);
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}
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}, '');
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return out + endFn();
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};
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exports.default = platformObj;
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