Update script.js
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103
script.js
103
script.js
@@ -468,40 +468,83 @@ function createParticleEffect() {
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setInterval(createParticle, 2000);
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}
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// Add mouse trail effect
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// Add mouse trail effect with falling particles
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function addMouseTrail() {
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const trail = [];
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const trailLength = 20;
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document.addEventListener('mousemove', function(e) {
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const dot = document.createElement('div');
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dot.style.position = 'fixed';
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dot.style.width = '4px';
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dot.style.height = '4px';
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dot.style.background = 'rgba(0, 122, 204, 0.8)';
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dot.style.borderRadius = '50%';
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dot.style.left = e.clientX + 'px';
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dot.style.top = e.clientY + 'px';
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dot.style.pointerEvents = 'none';
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dot.style.zIndex = '9999';
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dot.style.transition = 'opacity 0.5s ease';
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document.body.appendChild(dot);
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trail.push(dot);
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if (trail.length > trailLength) {
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const oldDot = trail.shift();
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oldDot.style.opacity = '0';
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setTimeout(() => oldDot.remove(), 500);
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// Particle class for managing individual particles
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class Particle {
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constructor(x, y) {
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this.x = x;
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this.y = y;
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this.size = Math.random() * 3 + 1; // Random size between 1-4
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this.speedY = Math.random() * 1 + 0.5; // Random fall speed
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this.speedX = (Math.random() - 0.5) * 0.5; // Slight horizontal movement
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this.opacity = 1;
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}
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setTimeout(() => {
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if (dot.parentNode) {
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dot.style.opacity = '0';
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setTimeout(() => dot.remove(), 500);
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}
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}, 100);
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update() {
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this.y += this.speedY;
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this.x += this.speedX;
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this.opacity -= 0.01;
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}
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draw(ctx) {
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ctx.fillStyle = `rgba(255, 255, 255, ${this.opacity})`;
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ctx.beginPath();
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
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ctx.fill();
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}
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}
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const canvas = document.createElement('canvas');
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const ctx = canvas.getContext('2d');
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document.body.appendChild(canvas);
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canvas.style.position = 'fixed';
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canvas.style.top = '0';
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canvas.style.left = '0';
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canvas.style.pointerEvents = 'none';
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canvas.style.zIndex = '1000';
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function resizeCanvas() {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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}
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window.addEventListener('resize', resizeCanvas);
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resizeCanvas();
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let particles = [];
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let mouseX = 0;
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let mouseY = 0;
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// Track mouse position
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document.addEventListener('mousemove', (e) => {
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mouseX = e.clientX;
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mouseY = e.clientY;
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// Create new particles at mouse position
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if (Math.random() > 0.5) { // Reduce particle creation rate
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particles.push(new Particle(mouseX, mouseY));
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}
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});
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function animate() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Update and draw particles
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particles = particles.filter(particle => {
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particle.update();
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particle.draw(ctx);
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return particle.opacity > 0 &&
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particle.y < canvas.height &&
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particle.x > 0 &&
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particle.x < canvas.width;
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});
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requestAnimationFrame(animate);
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}
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animate();
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}
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